A few basic concepts are necessary to understand Newton’s laws and their implications. Some of these concepts will likely be familiar to you already, but a quick review may be helpful nonetheless. Let’s get right into it!
A scalar quantity is simply an amount (or magnitude) of something, represented by a number with units. Speed, mass, and energy are examples of scalar quantities.
A vector quantity has both magnitude and direction, and is represented by an arrow. The length of the arrow represents the magnitude, and the direction the arrow is pointing represents the direction of the vector quantity. For example, if an object is moving 5 meters per second to the left, its velocity can be represented by an arrow 5 units long pointing to the left. Velocity, acceleration, momentum, and force are examples of vector quantities.
To add vector quantities together, you place the front tip of one vector at the tail end of the other, then draw a new vector from the tail of the first to the tip of the second. This new vector is the sum of the two original vectors.
If a 1unitlong vector and a 2unitlong vector both point to the right, their sum is a 3unitlong vector pointing right.
If a 10unit vector points right and a 15unit vector points left, their sum is a 5unit vector pointing left.
If a 4unit vector points east and 3unit vector points north, their sum is a 5unit vector pointing northeast (at an angle approximately 37 degrees from east), as shown in the following illustration:
Vector addition is even easier when the vectors are placed in a coordinate system with their tails at the origin. By placing all of the vector tails at the origin, you can find the sum of two (or more) vectors simply by adding their coordinates for each axis.
For example, suppose two vectors both have their tails at the origin (0,0,0) in a threedimensional coordinate space. The tip of the first vector is located at the point (x_{1},y_{1},z_{1}) and the tip of the second is located at the point (x_{2},y_{2},z_{2}). The sum of those two vectors is a vector with its tip located at the point (x_{1}+x_{2}, y_{1}+y_{2}, z_{1}+z_{2}).
If the original vectors have coordinates (1,3,5) and (2,4,6), for instance, their sum will have coordinates (3,7,11).
Velocity is not the same thing as speed. Speed is simply the rate at which something is moving, without regard to its direction of motion. Velocity includes both speed and direction. In other words, speed is a scalar quantity, but velocity is a vector quantity.
Acceleration is the rate and direction of a change in velocity. An object can accelerate by speeding up, slowing down (this is usually called deceleration), or changing direction. Like velocity, acceleration is a vector quantity: it has both magnitude and direction. The magnitude of the acceleration is the rate at which the velocity is changing. The direction of the acceleration vector is the direction toward which the velocity vector is changing or turning:
The momentum of an object is its mass times its velocity. It too is a vector quantity. The total momentum of a group of objects is the sum of their individual momentum vectors. (See above for an explanation of how vectors are added together.)
Equations  Standard units  

speed =

meters per second (m/s)  
velocity =

meters per second (m/s)  
acceleration =

meters per second, per second (m/s^{2})  
momentum = mass × velocity  kilogram meters per second (kg m/s) 
Notice that the equation for acceleration implies that change in velocity = acceleration × time So, if an object begins at rest (velocity zero) and accelerates at a constant rate a for t seconds, its final velocity is: a × t.
When an object begins at rest and accelerates at a constant rate, the distance it travels can be calculated by the following equation: distance = ½ × acceleration × time^{2}